What does DC stand for in Dungeons and Dragons?

Charlotte Thompson | 2023-06-11 15:45:03 | page views:1171
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Henry Cooper

Works at Goldman Sachs, Lives in New York City. Holds a degree in Economics from Harvard University.
As an expert in the field of tabletop role-playing games, I've had the pleasure of delving into the intricacies of various systems, including the iconic "Dungeons and Dragons" (D&D). When discussing D&D, the term "DC" is a crucial concept that players and Dungeon Masters (DMs) must understand to navigate the challenges and encounters within the game.
In D&D, DC stands for Difficulty Class. It is a numerical value that represents the challenge level of a particular task or situation that a character might attempt. The DC is used in conjunction with the roll of a twenty-sided die (d20), along with any modifiers that may apply due to a character's abilities, skills, or situational factors.

When a character attempts an action that has a chance of failure, such as picking a lock, casting a spell, or jumping across a chasm, the DM will set a DC for that task. The player then rolls a d20 and adds any relevant modifiers to determine if the action is successful. If the total roll is higher than or equal to the DC, the check is successful, and the character accomplishes the task.

The setting of the DC is typically at the discretion of the Dungeon Master, who takes into account the complexity of the task, the environment, and any other factors that might influence the difficulty. For example, a simple task like opening a rusted door might have a DC of 10, while a complex task like disabling a magical trap could have a DC of 20 or higher.

There are also instances where the DC might be determined by the result of another character's action. This is known as an "opposed check." For instance, if a rogue is trying to sneak past a guard, the rogue might make a Stealth check, and the guard might make a Perception check. The DC in this case could be based on the guard's Perception score, and the success of the rogue's action would depend on whether their Stealth check result is higher than the guard's Perception check result plus the DC.

The concept of DC is not limited to just D&D; it's a mechanic used in various tabletop RPGs to provide a standardized method for determining the success or failure of an action. It's a flexible system that allows for a wide range of challenges and encourages players to think strategically about their character's actions and the resources they have at their disposal.

In summary, DC in D&D is a vital component of the game's mechanics, providing a clear and consistent way to resolve attempts at various tasks. It's a tool that helps to create a sense of tension and excitement, as players anticipate the roll of the dice and the potential outcomes of their actions.

Now, let's proceed with the translation into Chinese.


2024-05-07 17:23:31

Benjamin Brooks

Works at the International Seabed Authority, Lives in Kingston, Jamaica.
difficulty classA "check" is successful when the roll is higher than or equal to the difficulty class (DC) of the task. Usually, the Dungeon Master sets the DC. Sometimes the DC is set by the result of something else's check, this is an "opposed check".
2023-06-15 15:45:03

Ethan Gonzales

QuesHub.com delivers expert answers and knowledge to you.
difficulty classA "check" is successful when the roll is higher than or equal to the difficulty class (DC) of the task. Usually, the Dungeon Master sets the DC. Sometimes the DC is set by the result of something else's check, this is an "opposed check".
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